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by nick238
701 days ago
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If you're developing a game, there's a fairly big issue in that many things may be requesting values from, and thus incrementing, the PRNG, and many of them could be indirectly controlled by the user (where they are, where they're looking, etc. https://www.youtube.com/watch?v=1hs451PfFzQ is a fun video about reverse-engineering Zelda to predict the randomness in a minigame) As far as the approach, I agree in that I don't understand why 'no code changes' is that important, especially in the context of Python which has a general attitude of consent towards monkeypatching code. Maybe one of the randomness sources was hashing all the source files? :P |
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