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by wizardforhire
704 days ago
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Yeah, 5ms is the threshold for noticeability as far as latency in pro-audio. Its like frame-rate for pro-gamers. The problem is your target user is highly specialized out side the the norms by a large margin. What makes audio even more difficult is that sub ms issues can cause phase and frequency distortion that can become even more noticeable than latency alone. |
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2. 3ms is typical in-air latency between a typical DAW user and their near-field monitors, so claims about sensitivity to times much lower than 5msec should be taken with some skepticism
3. In live contexts, many drum + bass pairings have more than 10ms of air latency between them, so ditto #2
4. On the other hand, no good reason to add to latency
5. For performance purposes, jitter is much worse than latency. Pipe organ players rapidly learn to deal with even whole seconds of latency, but almost nobody can deal with jitter (essentially, variable, unpredictable latency)
6. There are no sub-ms issues that will cause phase and frequency distortion. Those come from DSP errors, not handling of latency, which is just about always a constant, fixed feature of the data signal path. You may be thinking of stuff like comb filtering, but this is not related to the latency in the signal path in a correct setup.