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by com2kid
712 days ago
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> But in the context of playing a game, if someone presents a challenge with a set of rules, and I see a potential shortcut, I'm going to try it. Reinterpreting rules is fun in its own way. I used to think this way, then I got bored of hex editing in memory values of games I was playing to cheat. Is there challenge in hunting down memory locations for important player data? Yes. But it is a different challenge than playing the actual game, and winning at one should not be confused with winning at the other. |
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One interesting difference here is that it's directly using the supplied game interface to exploit the game. And in a way, it's precisely following the game instructions, too -- ask clever questions to figure out what happened. So in some ways the game ends up feeling like a half-baked experience with poorly thought out boundaries, rather than me cheating.
That said, the instructions do say that I'm supposed to roleplay as Detective Sheerluck.
I do find it interesting that it's entirely up to me to keep the experience functioning. Very much the opposite to most games -- imagine a physics-based platformer where you shouldn't hold the jump button for too long or it'll break! But wait, the instructions for this hypothetical platformer say you're supposed to be in a realistic environment, and clearly jumping that high isn't realistic, so I must be cheating... or maybe the jump button just needs more work.