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by sqeaky
706 days ago
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Approximately half of gaming revenue is from PC customers. It wavers up and down depending on exactly what metric you want to use and when the last console refresh was. You are correct on the complexity cost and how most people, even those with nice gaming computers, just don't want to deal with more complexity than needed. Even mandating a store app that works causes a significant hit to conversion rates. EA couldn't give away Dead Space a previously successful AAA title when bundled with their store. |
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Whales.