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by wokwokwok
704 days ago
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I feel like, looking at the complexity of the programs that can be implemented in shaders (eg. https://dev.epicgames.com/documentation/en-us/unreal-engine/...) that it's unreasonable, bordering on disingenuous to suggest that the GPU pipeline is not capable enough to handle those workloads, or produce pixel perfect outputs. Be really specific. What exactly is it that you can't do in a shader, that you can do in a CPU based sandbox, better and faster? (There are things, sure, like IO, networking, shared memory but I'm struggling to see why you would want any of them in this context) I'll accept the answer, 'well, maybe you want to render fonts on a toaster with no GPU'; sure... but that having a GPU isn't good enough for you, yeah... nah. I'm not buying that). |
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But again, this has nothing to do with HarfBuzz or wasm.