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by hopfog
714 days ago
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Great article and very relevant for me since I'm building a game in JavaScript based on "falling sand" physics, which is all about simulating massive amount of particles (think Noita meets Factorio - feel free to wishlist if you think it sounds interesting). My custom engine is built on a very similar solution using SharedArrayBuffers but there are still many things in this article that I'm eager to try, so thanks! |
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