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by johnnyanmac
717 days ago
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>A very small proportion of smaller developers might have been disproportionately affected I don't think it was a small portion. The main point was that the lowest cost plan was horrible and a ploy to get you to buy Unity Pro. If you weren't a free (as in freedom) app, it as a complete negative to be on the base plan. |
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> it as a complete negative to be on the base plan.
With the changes if you didn’t get pro after surpassing the revenue it would have gotten price but that wasn’t even an option previously.
I think it was actually a significant improvement for some people in that position:
- the cap was now per game/project instead of company
- you could still surpass the previous cap a bit and save some money by paying for install instead of immediately being required to get pro.
Everybody just seem to ignore that/ didn’t notice it because Unity did such a garbage job explaining the changes.
(I’m not really defending them, they only had to introduce this few because they almost literally burnt billions between by pointlessly buying random companies and going on some deranged hiring spree for no reason..)