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by lying4fun 705 days ago
> In Starcraft 2 you could only play what blizzard wanted you to play.

5 years ago when I played SC2 for the first time there was plenty of (iirc) “Arcade” maps which were UMS, and I’m pretty sure, community made. Are you perhaps talking about early days of SC2 when that still wasn’t a thing or? One map I was most impressed by and had lots of fun playing it, was called “Assassins”. I won’t explain what it is, but if someone took it to develop a game based on it, I strongly believe(d) that it’d be another hit game that spawned from SC

1 comments

Im talking about the early days when there wasnt a "game list" where you could see the maps hosted by actual players. So the list only showed maps open at a moment.

Last time I tried SC2 arcade there was a list o hundreds of maps with zero players inside and you had to pray that some other players wanted to play the same map as you. So you would have to coordinate by a forum or friendlist to even play a game. So arcade was an empty desert.

Killing the "currently open games list" was such a antipattern... does SC2 have it now?

as far as I know it does have it, and my experience doesn’t match yours-on EU there was 20ish open lobbies (hosted by people) for different custom maps/arcades at all times. but yeah if it was like you are saying it was, I agree with your point. also, check the other reply to your comment from someone who is more up to date
Yeah. He explained it as it was in the early days. Battle.net for Starcraft 2 really destroyed the game from getting popular. It's so sad that the Battle.net from 1998 was better than the Battle.net from 2012... They implemented chat several years after SC2 released. Clans even longer after.

They released it when the online connections were terrible, then everyone left before they got good.