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by twelvechairs 5116 days ago
This is why I don't like games talking about how 'realistic' they will be. Firstly, because anything that runs on a standard computer will be far from reality anyway, and secondly because often users don't actually want reality (eg. most FPSs have far from realistic walking speeds - for good reason. Also stylised graphics etc.).

That said, the concept of different styles of swordplay is great - and having more 'realism' in that is something I think is pretty admirable.

3 comments

Don't get bogged down in the pedantry of realism. When 'realism' is mentioned in gaming, it really means 'realism that assists immersion'. You'll occasionally see articles about balancing realism versus gameplay - if something is real enough to turn you off the game (like boredom from slow movement speed), then it's reducing your immersion.
Johan Andersson, the designer of historical strategy games (Europa Universalis), put it best: "When realism gets in the way of fun, fun wins."
Surely any game where you can respawn even once is already extremely realistic.

Would anyone want to play a war simulator FPS that starts with a cutscene of the Normandy landings and has a 50% chance of immediately being cut down by a machine gun whereupon the game quits and deletes itself off your hard drive?

Relevant PBF comic: http://pbfcomics.com/134/
Wow, there are a couple of new ones!
It's interesting to note that in GTA IV (not exactly an FPS, though) gameplay appears to be slowed down quite a bit compared to previous games in the series. Probably that's facilitated by more realistic graphics, with many little details to entertain our brain while the character gets out of the car.