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by troupo
712 days ago
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Just because you played Quake doesn't mean the web is good for "vast majority of apps". The web can barely display simple text and images without jank because that is inherent limitation of the DOM that you cannot escape (that, and the absolute dearth of useful controls and utilities in the browser). You could of course build stuff with canvas/WebGPL/WebGPU, but then you have to reinvent the whole world from scratch because those are low-level (and in case of Canvas quite limited) APIs |
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It means that at least 15 years ago it was more than powerful enough for all of the 2D Candy Crush style games which make up the overwhelming majority of mobile gaming apps.
> The web can barely display simple text and images without jank because that is inherent limitation of the DOM that you cannot escape
I've seen you repeat this phrase over and over again like a mantra on HN, but without examples I can't really gauge the performance problems you've run in to. The overwhelming majority of jank on the web that I've experienced is due to advertising bloatware (an adblocker is indispensable), and occasionally bad engineering (e.g. someone forgot to make an event listener passive, or isn't debouncing an event) not some inherent limitation of the platform. What are some examples of popular apps that you think require the full brunt of a modern chip? Every M3 iPad review I've watched ends up saying essentially the same thing: "this chip is powerful, but besides Geekbench benchmarks we have nothing to use it for".