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by KronisLV
713 days ago
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> Unity got raked over the coals for this. It's kind of crazy, because all of the super high numbers and companies that said they'd go bankrupt were looking at the Personal tier, which basically acted as a sales funnel towards the Pro tier, where the prices would not be as outrageous, even in the original version of the Runtime Fee: https://blog.kronis.dev/articles/unity-runtime-fee-a-look-at... (under "How bad is it, really?") Of course, they since revised it so my article isn't relevant anymore, but if you look at the platform fee cost per install, then it becomes quite obvious and the initial pushback didn't seem to take this into account: https://blog.kronis.dev/images/1/6/-/f/e/16-fee-per-install-... Aside from that, though, I guess companies will always try to take a part of the profits that anything offered through their platforms generates (Apple's App Store, Google's Play Store, Valve's Steam etc.). It's good to see things improving at least somewhat, though, since we can't express a lot of progress overnight. |
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It’s crazy that Unity’s PR people (and the CEO himself) were so objectively dumb and incompetent while being paid that much.
The retroactive part was probably indefensible but they did such a horrible job at explaining the actual fees initially that it utterly jaw dropping…