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by acgourley
5116 days ago
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Yep, that and the controller has no weight. To make a realistic game you would then need to make the character have a max swing agility (slow than the player) and also give the character a stamina bar. Anyway that's not to say you can't have fun sword fighting motion games. It just means you can't approximate reality 1:1 in all dimensions. But you can still approximate reality if you just accept the control dimension will be abstract! Consider that Sim City uses an abstract interface to simulate city planning. Surely thats not the interface real city planners use (meetings, proposals) but it's still approximating a reality of city planning much more closely than other games. |
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[1] European longswords weigh 1.5 kg on average: http://en.wikipedia.org/wiki/Longsword
[2] Guy doing gymnastics in armor: http://www.youtube.com/watch?v=xm11yAXeegg