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by AttakBanana 720 days ago
Your first example is precisely what I mean.

Making the FPS higher, might require some creative hacks. Making a 3D model look exactly like your vision might require highly technical knowledge about your tools.

Going beyond acceptable standards, imo, requires both technical and creative skills. And I believe the split is closer than we think.

On the second note, I understand the point, however, it's subjective how it makes the person feel. I have seen many instances of "creative" people shy away from technical things because its "not who they are" and vice-versa.

1 comments

> Making the FPS higher, might require some creative hacks. Making a 3D model look exactly like your vision might require highly technical knowledge about your tools.

Of course everyone in a knowledge economy needs to use technical skills and also be creative. That is not what those job categories mean.