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by tombert 713 days ago
I am surprised I haven't heard of this one, doing a quick search it looks downright incredible and hard to believe that they managed to stretch GZDoom to handle it.
1 comments

Yeah, it runs surprisingly well due to their optimizations. Sadly, you are still somewhat CPU-constrained due to the way BSP processing works (every single wall is processed, one by one, and the map is rendered a few triangles at a time)