|
|
|
|
|
by tw061023
709 days ago
|
|
WebGPU is supposed to be properly sandboxed. The bigger issue is that WebGPU is basically dead on arrival for the same reasons WebGL is - it is impossible to get enough data to the client for it to actually matter, Awwwards-style design tricks notwithstanding. I suppose browser vendors understand this and don't really care for either. |
|
GPU must therefore provide open API for proprietary processing space.
Magic “packets” are therefore possible to execute arbitrary functions on “sandboxed” DMA devices.
Still a problem until we can audit the hardware. NV, and to a lesser extent AMD and ARC play somewhat open with a few omnipotent cards in their pockets. The prime of the issue is that gamers don’t care, only security professionals do. Because they’re the ones who see the 0-days fly by every day.