|
|
|
|
|
by jogme
709 days ago
|
|
> Could you explain what you did to achieve "diodeless" design and how do you prevent masking? I was not precise with the "diodeless" definition - the keys are directly connected to the processor pins without using a matrix.
(Therefore there are no side effects of the matrix design - ghosting, masking, key rollover. The key presses are more precise and
for me they seem more responsive - less latency, but unfortunately I have no data to prove this statement.)
Thanks for the question, I will fix the definition! Also eliminating the diodes reduces the cost and the time it takes to build the keyboard, which is always nice IMO! |
|
I built a macropad that has some regular keys and a SNES controller on the "same matrix", total scan time is 335us, which is dead slow as far as scanning goes, but nothing you'd be able to notice.
Other points are fair though, fewer parts in the BOM. Though routing is a bit trickier with diodeless, especially if you also want to adressable RGB.