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by tslocum 710 days ago
Thanks. Yes, that makes sense. The web version of the game is powered by WebAssembly and renders to a canvas.

The game is only able to utilize one CPU core when running in the browser, maxing that core out probably set off your fans.

1 comments

...isn't webassembly supposed to be more efficient?
The reduced performance is a Go problem rather than a WebAssembly problem. See this issue for more info:

https://github.com/golang/go/issues/28631