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by photon137
5122 days ago
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Voxels would be too heavy. I have worked with volume rendering before and it's way too expensive to do it at this scale (although their scene with the light passing through the volumetric smoke column kind-of defied this). Some real-time version of PRT? "RTRT"? |
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(Of course the (fairly lo-res compared to your screen) voxelized geometry representation is not rendered directly to screen ala Atomontage or Gigavoxels -- the the GI is based on RT scene voxelization and approximate cone-tracing.)
Well that's awesome because at least there's (A) a paper for this (grokking it is another matter) and (B) seems like it runs really smoothly on next-gen GPUs!