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by photon137
5121 days ago
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NeHe's OpenGL tutorials used to be a good (although now kind of outdated) starting point. Shaders didn't use to exist back then. But still a good start: http://nehe.gamedev.net/ A game engine is much more complex than a graphics engine.
Maybe somebody can point to guides for creating physics/sound engines and AI/gameplay stuff as well? |
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The best tutorials I've found for modern OpenGL is "Learning Modern 3D Graphics Programming" by Jason McKesson. The only problem I have with these tutorials is that there aren't enough! http://www.arcsynthesis.org/gltut/