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by doctorpangloss
715 days ago
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When I click and drag on the timeline play bar or a key frame widget in a layer; then, if I release the mouse button with velocity; the play head and key frame keep moving for a little bit, even though I am not dragging them anymore, as though they have momentum and are being dragged to a stop; the widgets should not behave this way. The big picture feedback is that often there is an alignment between “I have a lot of ideas for unique UX I want to implement” and “I want to wake up this morning and work on this all day.” IMO just copy AE’s UX affordances first if your goal is to make something you want other people to use. Blender spent a decade in the doldrums until it found an audience the moment they relented and copied Maya and Unity’s superior, conventional controls. |
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@clementpiki I second this advice and strongly suggest to document it as a guideline for your project as soon as possible. Surf on the shoulders of AE's UI giants!
Otherwise a small but vocal number of devs users who implicitly love FOSS software will end up rationalizing all the little UI quirks as features. Worse, their lack of expertise in UI design will be proportional to their level of energy and post length on all your communication channels. It's the epitome of bike-shedding. But if you just standardize on "whatever AE does" nobody will spend a moment advocating for putting quirks into the UI. (Plus they'll be very forgiving about quirks since it's obvious that getting the UI to work exactly like a proprietary piece of software is a very difficult problem.)