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by johnnyanmac 717 days ago
>A lot of us have high-paying day jobs that can support us and good writing can be done on the side.

Meanwhile, me as a laid off gamedev counting pennies from the bits of freelance I can grab...

I guess that explains why so much gamedev literature is behind closed doors ($500 vault access for GDC. Or just oral knowledge inside industry) or non-existant. We can barely get good documentation, let alone technical literature. I'm guessing the energy expended from potentially 70+ hour crunch weeks doesn't leave much left for passion writing either.