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by JustAPerson 726 days ago
Eventually every game developer learns the hard way that they must remove the bytecode ability from lua's loadstring() function.

E.g. here's a 12 year old blogpost on the topic from the ROBLOX developers: https://archive.is/oXPyM

To be honest, it would probably be better off disabled by default. Its legitimate uses are pretty niche.

1 comments

Yep, its place is in luaconf.h really.