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If we do retros as they are, they can be a great way to bring meaningful changes to the team - but it usually doesn't. Usually people start with a bi-weekly retro at the end of the sprint, debriefing everything including the incidents, then slowly it becomes a monthly thing, and surely enough whoever is loudest in those meetings gets to say whatever they want. It ends up being a waste of time and a huge disappointment. Also, no one really takes on the action items coming out of those meetings. Why is it that a supposedly meaningful 60 min retro can suck so much? Of course there's got to be some ways to ensure retros actually work. Or, is there? |
We use a trello board with the following headings:
- what didn't go well
- what went well
- ideas / discussion points
- show 'n tell
Everyone spends the first 5 minutes putting items for things they want to talk about. Then we go through them in order.
There's also an actions tab where we put anything important that arises during the retro. Those usually get turned into tickets or future meetings by the manager.
Usually there are 4-5 things that we discuss over 45 mins to an hour.
As far as I know everyone's happy with how they work (including me).