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by kotsoft
724 days ago
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Yeah, pretty much this, I've experimented with putting on the GPU a bit but I would say particle based is 3x faster than a multithreaded & SIMD CPU implementation. Not 100x like you will see in Nvidia marketing materials, and on mobile, which this demo does run on, GPU often becomes weaker than CPU. Wasm SIMD only has 4 wide but the standard is 8 or 16 wide on most CPUs today. But yeah, once you need to do graphics on top, that 3x pretty much goes away and is just additional frametime. I think they should work together. On my desktop stuff, I also have things like adaptive resolution and sparse grids to more fully take advantage of things that the CPU can do that are harder on GPU. The Wasm demo is still in its early stages. The particles are just simple points. I could definitely use the GPU a bit more to do lighting and shading a smooth liquid surface. |
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