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by mmaniac 727 days ago
When Valve released Portal 2 in 2011, it was still 32-bit. This wasn't a problem for Windows users and still isn't. Valve tried as much with the Windows release of that game as the Mac one.

Mac is just an unstable platform. Developers either put up with it or get shown the door. Valve doesn't like to be pushed around by the platforms it uses, which is why they rejected the PS3 and began to prop up Linux as a viable alternative for gaming.

2 comments

Portal 2 was 32-bit, but macOS could already run 64-bit apps since 2007.
I have a 2017 Mac and loaded steam on it and yeah no other publisher is going to recompile their game for 64bit MacOS it seems let alone ARM64 so I think valve saw the writing on the wall.