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by onemandevteam 717 days ago
Giving up for today. I think I reached a SMTP email limit and that's causing failures elsewhere related to TCP connections. I'll look into it tomorrow. Thank you for all the feedback!

There were 5000+ successful logins! I think I need a better SMTP email provider and a way to make sure a failure doesn't crash everything else.

3 comments

Decided to disable email in code and try again. Not too optimistic but we'll see. Signups will fail, logins might still work if everything is cached.
Root cause of the issues: Trying to connect to an SMTP service to send OTP's that began to block me after "suspicious activity".
Just switched to an actual transactional email service so it might actually work for a bit. (oops, still need to get verified to send more than 100...)
I own https://mailpace.com - if you sign up and set up your DKIM records you can send right away. Drop a note to support@mailpace.com once you're up and we'll remove your rate limits.
Thank you for the offer on the short notice! I ended up getting verified with the other service and am happy to enter have a little stability now. I will check out mailpace though!
Pro tip: have 2-3 providers and make sure you can quickly switch between them
And that's why many indie projects fail before they start because people think they have to do something like this and build for scale before launch day :P
Half of all projects fail because they start with making a load balancer. The other half of projects fail because they become successful and don't have one.
Chick and egg problem with email providers. Prove you're not spam by having actual customers, then we'll allow you to send more than 100 emails.
So you're the reason I had to put numbers in my username, eh?
I know that pain of trying to get a very generic username all too well!
One of the Turbine devs shared that Asheron's Call (an early MMORPG) was intentionally not released in major outlets at first so they would not scale too fast. This was perhaps wise, the first few months were largely---and remarkably---free of network and load balancer problems.
Love the hustle!!! Consider this a successful HN launch my dude. There are far worse fates than the hug of death.