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by whartung 724 days ago
It’s funny, the graphic nature of Hypercard is what put me off of it.

It was essentially MacPaint with a few controls and a scripting language. While fundamentally it was persistent cards with fields, buttons, and actions, as presented with the assorted demos, it was graphically rich.

And myself, I am not graphically rich. Hardly. I find it intimidating. I find the web intimidating for the same reason. I really struggle trying to make a web page, even with a zillion templates. For whatever reason, it’s very hard for me.

It’s a cool system. It was a bit hamstrung later on by being trapped with its original card size. Even as screens got larger.

2 comments

I am usually the same way, and have zero graphic design sense.

HyperCard never felt like it does designing a web page... i just placed buttons wherever, and they were never properly lined up in my stacks. All slightly different sizes, not aligned, horrible UI choices all over the place... but I never really concerned myself about it because I very rarely shared my projects. They were for myself.

Yeah, I could never do serious front-end work, I just can't do (and also don't enjoy) making anything graphical.

That said I have made a couple web apps for personal & work use (and I have a Neocities) and it is certainly a freeing experience to write them without giving a crap about aesthetics or design. I get the job done, it's not pretty, but once the functionality's there I'm happy.

Fighting with CSS to make things align properly is the least fun aspect of this, but it is pretty fun to figure out the logic to generate the HTML, interact with the backend, have some JavaScript for basic interactivity, etc.