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by manmal
5118 days ago
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Of course they did not have any compatibility problems - the Pocket app is a textbook example of an app, you could find something like this in demo examples. Make no mistake, I love the design - it's perhaps the best design of an Android app yet. BUT, you can't compare it to any game or video playback app - it does not have to handle native libraries or fight with gazillion different screen aspects. It might not even contain a single custom drawn view (don't know about the "reader" view). Everything in Android is a fluid layout, and if you only use these layout components, everything should be fine on most devices. Pocket is even able to avoid very large images, which tend to crash older devices if they exceed available native bitmap storage. So.. yes, most apps won't need testing on ~4000 devices - if it runs on the emulator, it should be fine (make sure to severely limit memory there). But don't dare to leave the well-tread pathways, or get ready to buy 100 or more devices (obviously that's an estimation :)). |
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Perhaps they are bad developers.
The guys with the 4000 Android devices explain what they are trying to do here: http://www.animoca.com/en/2012/05/the-varieties-of-android-e...
Both of these are game developers. So I think that at the moment the type of app you are developing may effect how easily it is to get good compatibility. Also the type of markets you want to tap may matter.