|
|
|
|
|
by totalview
721 days ago
|
|
You are correct; most of these new techniques are using a camera. In my line of work I consider a camera sensor a scanner of sorts, as we do a lot of photogrammetry and “scan” with a 45MP full frame. The inferred 3D from cameras is pretty bad when it comes to accuracy, especially from dimly lit areas or where you dip into a closet or closed space that doesn’t have a good structural tie back to the main space you are trying to recreate in 3D. Laser scanners are far preferable to tie your photo pose estimation to, and most serious reality capture for video games is done with both a camera a and $40,000+ LiDAR Scanner. Have you ever tried to scan every corner of a house with only a traditional DSLR or point and shoot camera? I have and the results are pretty bad from a 3D standpoint without a ton of post process. The collision detection problem is related heavily to having clean 3D as mentioned above. My company is doing development on computing collision on reality capture right now in a clean way and I would be interested in any thoughts you have. We are chunking collision on the dataset at a fixed distance from the player character (can’t go too fast in a vehicle or it will outpace the collision and fall thru the floor) and have a tunable LOD that influences collision resolution. |
|