|
|
|
|
|
by refibrillator
732 days ago
|
|
Congrats on the paper! Any chance the code will be released? Also I’d be curious to hear, what are you excited about in terms of future research ideas? Personally I’m excited by the trend of eliminating the need for traditional SfM preprocessing (sparse point clouds via colmap, camera pose estimation, etc). |
|
IMHO it's a really exciting time to be in the neural rendering / 3D vision space - the field is moving quickly and there's interesting work across all dimensions. My personal interests lean towards large-scale 3D reconstruction, and to that effect eliminating the need for traditional SfM/COLMAP preprocessing would be great. There's a lot of relevant recent work (https://dust3r.europe.naverlabs.com/, https://cameronosmith.github.io/flowmap/, https://vggsfm.github.io/, etc), but scaling these methods beyond several dozen images remains a challenge. I’m also really excited about using learned priors that can improve NeRF quality in underobserved regions (https://reconfusion.github.io). IMO using these priors will be super important to enabling dynamic 4D reconstruction (since it’s otherwise unfeasible to directly observe every space-time point in a scene). Finally, making NeRF environments more interactive (as other posts have described) would unlock many use cases especially in simulation (ie: for autonomous driving). This is kind of tricky for implicit representations (like the original NeRF and this work), but there have been some really cool papers in the 3D Gaussian space (https://xpandora.github.io/PhysGaussian/) that are exciting.