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by jsheard
732 days ago
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There's also just the fact that 1:1 reproductions of real-world places rarely make for good video game environments. Gameplay has to inform the layout and set dressing, and how you perceive space in games requires liberties to be taken to keep interiors from feeling weirdly cramped (any kid who had the idea to measure their house and build it in Quake or CS found this out the hard way). The main exception I can think of is in racing simulators, it's already common for the developers of those to drive LiDAR cars around real-world tracks and use that data to build a 1:1 replica for their game. NeRF might be a natural extension of that if they can figure out a way to combine it with dynamic lighting and weather conditions. |
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