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I think this is actually addressed in the article: > The key question for the designer is, “What would the system’s structure need to be so that <some feature> would be no harder to implement than necessary?” (It’s a bit surprising when designers don’t ask this question, instead simply asking, “What should the design look like?”—for what purpose?) During my career, I have been in many situations where the SW architects tried to answer the second question: as if the architectural cleanliness was the goal unto itself. Software design patterns were misused, unneeded abstractions abounded everywhere, class hierarchies were created 15+ levels deep. There it was often brought up which is better and nicer and cleaner because the metric was aestetics. Most of those arguments, however, are quickly brought to a stop, if we are actually asking the first question: how hard is it to add these new features? That said, I was frequently unable to convince coworkers in my past employments, that aestetics of the design is not the goal. They simply clung to it, to somewhat religious extent, identifying themselves with their "artwork". |
But in the end there is never a clear answer. I am happy when people can explain what the positives and also the drawbacks of a design are. Pointing at “best practice” without explaining pros and cons is usually a big red flag.