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by gooderlooking 5119 days ago
On my iPad and the idle visuals look great, but it doesn't get past "loading" (no audio) and I can't click the github link.

I'll have to check it out on my computer when I go back inside.

1 comments

Mobile Safari has pretty weak HTML5 Audio support. Apple limited it to user generated events, so for example you need to trigger play() from a touch event. In this case it is triggered by a self executing function that runs after onLoad and will not be followed by Mobile Safari. The demo could be updated to offer a start button and then it could work on Mobile Safari. They would also need to not use ogg as that is not supported by Mobile Safari either.