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by jolexxa
722 days ago
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I really like this implementation, but it's probably worth mentioning here that RunUO and other tools like it are solving the problem at a layer of abstraction beneath what I was introducing here. The serialization system I am providing here actually leverages System.Text.Json for reading and writing data — it's more concerned with helping you represent version-able, upgrade-able data models that are also compatible with the hierarchical state machine implementation I use for managing game state. |
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