|
|
|
|
|
by flohofwoe
732 days ago
|
|
Agreed, when the data is already in a table format (instead of an "object spider web") the idea to automate serialization makes more sense, it essentially becomes a "database problem". I would still very carefully consider what data columns need to be persisted and which should be reconstructed, and I wouldn't try to come up with a too generic solution. For instance in some games it might not be necessary to save a reference to a targeted object, if the gameplay targeting mechanism picks up a target in the first frame after loading a savegame anyway (etc etc...). Whether that target is exactly the same as at the time of creating the savegame might not be relevant (but very relevant for other games). I guess the TL;DR is: in many cases it might be much easier to come up with a specialized per-game savegame system instead of coming up with a generic savegame system that works for all types of games. |
|