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Just curious, is there really a "trading" aspect or is it more for deck-building type games? Trading card games usually have a notion of rarity, collection, and, well, trading. It is a controversial aspect so I understand that you want to stay away from that as much as possible. But if you embrace this aspect, how would it be implemented? |
The cards can store data, and I imagine that things which happen to the card during a game leave a lasting impact, which is carried from game to game. The cards grow and change over time, and so when you trade one, you're trading an entire legacy :D