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by ziggy_star
738 days ago
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I linked elsewhere Will talking about the procedural generation. But now we have The Power of Generative AI. Those editors you've built could sure be way different, just doodle your monster and watch it come alive. 'etc. I would like to make Spore meets Second Life Powered by AI.
Also Space Exploration games really took off in the years since Spore.. This is fertile ground there are so many directions to take it with modern hardware and the recent advancments. Time for another kick at the cat I say. Wanna apply to YC together? :) I'm not even kidding, I gots ideas. Also randoms reading this if you're picking up what I'm laying down. But to get on the team first you have to buy and read his book. P.S. - Somebody recently called me about how a Burger King Advertisement doxxed them. In the middle of the commercial it knew their name and IP address and zoomed unto their house with custom comical narration about which burger they like. One day a Simulation of Everything Game with a little trickery could plausibly stun the player by suddenly showing them a little cartoonish version of themselves playing it in their own room. I'm just sayin'. |
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I think a lot of videogaming ideas took off after Spore that were very likely influenced by it. Shades of Jodorowsky's Dune? (But I think Spore was actually more successful than many give it credit for, which has been pointed out to me many times. 191m+ creations and counting on Sporepedia.)
Generative AI certainly opens up new possibilities! It's analogous to GPUs (enabled real-time 3D) which opened new possibilities and audiences for videogames. I also think that the fundamental magic of creative tools doesn't actually need fancy tech at all.