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by NikolaNovak
727 days ago
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Thanks! If you don't mind some more detail - how much does it go into people and personalities of the team and stakeholders, besides the technical design of the game? - it sounds like first part of the book is historical and talks about various games, second focuses strictly on simcity? - does it only cover first simcity? What about latter generations and competitors, or maxis follow ups like simearth etc? Thx muchly!:) |
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You can't understand Maxis without understanding the relationship they had with the world beyond videogames. Consider SimEarth. Stewart Brand (should need no intro; Kevin Kelly introduced them—he and Wright bonded over their love of social insects) introduced Wright to James Lovelock (co-inventor of Gaia hypothesis), who happily collaborated, and Maxis donated money to Lovelock's nonprofit. And Brand's GBN consultancy was interested in using SimEarth for their work. There's more context to all this I get into, but that's the super short version.
I'm still stunned by how much Brand thinks I got all this right (and how much he loves the book): "Of course I checked the few moments where I intersected with the events in the story. They are tone-perfect, detail-perfect, and context-perfect. More so than I've ever seen before." See his review on X:
https://x.com/stewartbrand/status/1800941614287946003