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by diggan 727 days ago
> HN may be interested to know that it's written in Rust and makes use of Bevy

I seem to remember that Tiny Glade specifically makes use of bevy_ecs, but not the rest of Bevy/not the Bevy graphics pipeline. Maybe someone closer to the project/with better memory can confirm this.

Edit:

> The gist of them is that they really enjoy Bevy's ECS, they wrote their own rendering solution due to Bevy's relative immaturity and their expertise, and that the migrations have been really smooth: about half-a-day for the whole game.

According to https://old.reddit.com/r/rust/comments/1d4pnj5/tiny_glade_ma... and below comments