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by nimih
737 days ago
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This was my staunch opinion for a long time, but I've actually come around to the idea that many games are improved by having some degree of hidden information which is in-theory trackable by players, since it allows a certain sort of player to take their turn much more rapidly (i.e. it mitigates "analysis paralysis"). I don't think it's true for every game, obviously, (IMO it would be a poor house rule to make in 1830, for instance), but I've become a lot more willing to trust designers' decisions on what information should be public vs. hidden as my taste in board games has developed over time. (For the record, I have no opinion on the value of hidden vs public information as a design decision in Catan.) |
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"Maskerade" especially, because there you often don't even know for certain which character you are yourself. Everyone is just pretending, scheming and bluffing the time. Which I suppose really captures the idea of scheaming at Renaissance courts.