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by adamwk 739 days ago
the rust traits are not overloading though (at least not in the same way as swift), that’s just implementing a trait on a type. I think the distinction is that with traits or protocols you get a lot of expressivity, reducing the need for overloading
1 comments

You can still create your own vec3 though that implements "<vec3> * <double>" through the Trait... It seems at least superficially equivalent to operator overloading.
It is operator overloading. Traits are just the mechanism to do operator overloading in Rust.

But I think what matters in this particular context is that Rust does not support function overloading and this restriction also applies to functions implementing operators. I think this may be why the parent comment claims that it is not really overloading. The meaning of "overloading" is a bit ambiguous here.

So for a concrete type vec3 you cannot define both <vec3> * <double> and <vec3> * <vec3>, which makes type inference a lot easier. It also makes Rust operator overloading less expressive.

You can define multiple implementations for the Mul trait with different right-hand sides, no problem at all.

https://play.rust-lang.org/?version=stable&mode=debug&editio...

Thanks, I didn't know that.

In light of this, would you say that there is any sense in which Rust doesn't support the full extent of what is usually called operater overloading?

I'm not who responded to you, but I think the important difference from some other languages is you can't define arbitrary operators, but there does seem to be Traits for overloading at least most of the built-in operators.