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by TeMPOraL
735 days ago
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> if there's a Score on the HUD, are you doing a SQL select to read the value on every frame? Yes. That was the point of my experiments, after I realized that good chunks of the data structures I set up for my game look suspiciously similar to indices and materialized views. So I figured, why waste time reinventing them poorly, when I could use a proper database for it, and do something silly in the process? In a way, it's also coming back to the origin of the ECS pattern. The way it was originally designed, in MMO space, the entity was a primary key into component tables, and systems did a multiple JOIN query. |
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Since I had already thrown out logic & reason for the sake of curiosity, I took it a step further and learned that the Bun JS runtime actually has SQLite baked in, which allows you to create a :memory: db that can be accessed _synchronously_ avoiding modification of most ECS implementations. (I'm not familiar with the larger SQLite ecosystem, but being a largely TS developer this was very foreign to me)