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by scheeseman486
737 days ago
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SDL and Vulkan are equivalents to DirectX, to state otherwise is itself preposterous. Is it a complete implementation with perfect compatibility? No, but that's not a realistic goal or expectation even on Windows. One of the first steps I take to get older D3D9 games to work on Windows is to use DXVK, Microsoft's own implementation of their APIs isn't perfect either, having atrophied over the years. Outside of Steam I use Lutris, which works fine. Though it's rare that I actually need to use it, given I have Steam and the vast majority of my games library is on that platform (as is just about everyone elses). Saying that the reliance on Valve's store is a problem is I guess a valid one in a ideological sense, but practically? Steam dominates PC gaming, it's what matters, even more so than Microsoft's own store. You're the one who tried to spin up a semantic argument over your overly broad application of the term DRM, I had no interest in getting into that. |
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SDL and Vulkan are no where close to being equivalent to DirectX. What they are is useful in some scenarios, and good alternatives to some parts of DirectX.
It's not preposterous at all, and I'm sorry to say you clearly have a lack of knowledge in this area to claim otherwise.
Since that's beyond clear to me with your last reply, I'm just going to bow out of this discussion at this point. Good luck.