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by bob1029
739 days ago
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I really think it's a cursed mission to chase perfectly balanced matches. In terms of overall experience, the best approach in general is a purely random one. This is how you avoid the experience of getting trapped in a 20 game losing streak, even if you are a really good player. If you allow the natural balance of good players winning more often and bad players losing more often, you will find things get a lot less messy in between. This also provides your bad players an opportunity to occasionally witness what they could become. When you only play someone 1% stronger than yourself, you probably don't have a great idea of what the upper bound actually feels like. This can become a serious trap for players who are seeking to grow their skills. |
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While I also have fond memories of pre-SBMM Halo/CoD from the 2000s, they're more focused on pure shooter mechanics rather forcing players to work together to win an objective, so doing well but losing still feels fine. I find SBMM is needed in more objective focused esport games like overwatch, because the game is designed such that it's harder to do well individually (and thus have any fun) if your teammates aren't doing well.