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by throwaway173738 744 days ago
This 100%. Whether I would fire someone depends on why I thought they were underperforming. You should consider the first month on the job a work sample and if someone isn’t measuring up within the first week tell them what your expectations are and that they’re not being met. If they don’t remediate within a month let them go.

I kept someone for too long once and people on an adjacent team didn’t want to get stuck with that person during a re-org and were vocal about it. And that person bungled some important projects that set us back years on our ambitions.

Fire them and use this as an opportunity to address your interview process. The longer you keep them the worse it will be.

1 comments

How do you reconcile this advice with the fact that in both places I've worked at, the expectation was that just the onboarding takes significant amount of time (up to ~0.5yr)? Even if I personally didn't need that much time, it was nice to know that it's available -it's not easy to get into the grind and catch up to others that already have all the institutional knowledge when starting a new job.
You shouldn’t need to be onboarded to basic development skills when you come in as a senior developer as the OP is saying here. Institutional knowledge specific to each company takes time to learn, but many dev skills should be directly transferable.
Be sure that half a year is thought through. I’ve seen places that pay too little attention to new employees in the first few months and then surprise them with complaints about performance. Those first few months should be drilling specific institutional knowledge (through bugs, presenting on parts of the stack, talking to a variety of people, shadowing, studying certain tech/tools most people don’t know.)

You should be looking for the employee to be making good general efforts, just without taking everything into account yet. And the employee should see evidence that you are serious about helping them master specifics of their new environment.