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by nkrisc
736 days ago
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> That’s why I’m suggesting there must be something that guides the idea that hit position changes the angle. Fun. The guiding principle for all games should be: is it fun? The reason the position of impact determines the angle is because it’s more fun, Not because it’s realistic. Realism is rarely fun. It’s a game, not a physics simulation. Edit: Additionally, if you only implement perfect reflection and have a rectangular arena, then the only bounce angles that can occur are the initial ball angle A and 90 - A on the top and bottom sides. That’s not fun. |
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