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Ono-Sendai
737 days ago
What I do currently is just limit the amount of data uploaded per frame. Not ideal but works.
1 comments
Animats
737 days ago
That works better in game dev where you have control over the content. Metaverse dev is like writing a web browser - some people are going to create excessively bulky assets, and you have to do something reasonable with them.
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Ono-Sendai
736 days ago
It works with large assets too. Just split the upload into chunks.
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