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by jms55
741 days ago
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> All those layers create problems. WGPU tries to support web browsers, Vulkan, Metal, DX11 (recently dropped), DX12, Android, and OpenGL. So it needs a big dev team and changes are hard. WGPU's own API is mostly like Vulkan - you still have to do your own GPU memory allocation and synchronization. The first part is true, but the second part is not. Allocation and synchronization is automatic. |
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