|
|
|
|
|
by proc0
739 days ago
|
|
This is in context of a one person team. The next advice makes this evident: > Remember that you can always rewrite any part of your game/engine later. This isn't the case in medium to large organizations. Usually you will just move on and rarely have the time to revisit something. This is unfortunate of course, but it means you need to build things properly the first time around and make sure it won't have a chance to create bugs or side effects. I have worked in too many codebases were people feel the need to rush new features, and then it creates a minefield of a codebase where you have to manually check every feature and have the entire application in context when changing something small. |
|