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by MajimasEyepatch
742 days ago
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> Vulkan is an example of how the AAA gaming industry is skewed towards rendering quality and appearance. AAA game studios justify their budget with those very advanced engines and content, but there is a growing market of 2D/low poly game, because players are tired and realized they want gameplay, not graphics. I think the driver here is more likely the financial reality of game development. High-fidelity graphics are incredibly expensive, and small game studios simply cannot produce them on a realistic timeline and budget. Would consumers reject indie games with AAA-quality graphics? I think not. It's just that few such games exist because it's not financially viable, and there is a large enough market that is fine with more stylized, lower-fidelity graphics. |
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With current hardware and tools, it becomes much cheaper to reach graphics quality that is 10 or 15 years old, so such game would be just enough and be profitable enough.
I think that high quality rendering is reaching a tipping point where it's mostly of diminishing returns, this means AAA studios could differentiate with good graphics, but this becomes less and less true.
Gameplay matters, and the innovation is not the on the side of AAA studios.